![]() Go to your Payday 2 assets folder (as I said commonly located in C:/ProgramFilesx86/Steam/steamapps/common/PAYDAY2/assets), and open the file "mod_overrides". If you have this issue, go to your file extension settings and uncheck the option "Hide file extensions of known file types." (Option's name could not match because my system's language isnt english, but you get the idea) dds file that you will need to change back to a. I suggest not changing the other settings unless you know what you're doing. dds file. If you're using the Photoshop extension, use the setting "BC2", otherwise the texture won't show up. Once you have finished editing the texture, save it as. I recommend using gray-ish colors and not too saturated ones or even not editing this so the weapon ingame doesnt show up way too shiny or almost not reflective. You will notice there is an Alpha channel, this channel is used to set the reflectivity of the weapon, being black the less shiny and white being the most. I'll make a simple design for this tutorial, but you can spend all the time you want to make the perfect design! You will also notice there are some textures extending more than whats being used ingame, you can use these "extensions" as room for error and not messing up other parts of the weapon ![]() Having the game opened and viewing the weapon ingame is something essential for me to have an idea on how the texture will look like. Once you have opened it, you will see the weapon's texture in 2D, and you will be able to edit it. Now, proceed to open the file in your editing program of choice. Once you have saved the file, change the file type to. Right click the file and save it on a different folder, I recommend doing this on the desktop and deleting the file when you have finished using it. You can check the texture by opening the file. In this case, the file is called wpn_fps_mel_kabar_tanto_df.texture. Also notice that the path should start with "units" and not "guis". It's very important to search for the file that has fps and df in its name, otherwise you will use a different file and the retexture wont work. We'll look for a file usually named wpn_ fps_mel_( weapon name)_ df.texture. If there are two words, I recommend searching for then individually, as the name in the file is often separated by underscores. We start by searching the file name in the wiki, called "kabartanto". In this guide we will be editing the Ursa Tanto Knife: One example for this is the ingame named Ice pick, wiki named "iceaxe", and actual file named "topaz2000". In some rare cases, the texture file won't match neither the ingame name nor the wiki's name. Important: Ingame weapon's names will almost never match the file name, you can find the file name in Payday 2's Wiki and searching the weapon's name.Į.g, the utility knife is called "boxcutter" in the game files: Open the "units" file, and now you can easily find the weapon's texture you wish to edit simply by clicking Tools>Find and inserting the weapon's name When it finishes loading, you'll see something like this: If you have already used DieselBundleViewer and selected the "bundle_db.blb" file, you will be able to open it faster clicking on File > Recent Files.ĭieselBundleViewer will load all the assets files, this may take a while. Inside this folder, you will see 3 files, select the one called "bundle_db.blb" and open it: ![]() If you selected a different folder to install payday 2, search for that one instead. Navigate to your Payday2's assets folder, usually located in C:/ProgramFilesx86/Steam/steamapps/common/PAYDAY2/assets Open up DieselBundleViewer, you'll see something like this: There are more than one .texture file per weapon, like the first person texture (the one we'll be editing) and some others like the gui's and third person's. bundle files from assets, I highly recommend Diesel Bundle Viewer. dds files, like Photoshop with the NVIDIA Photoshop plugin, or a free option like GIMP. To start doing your own designs, you will need a few programs: Note: I'll be doing a melee weapon because is easier to identify the parts, but this can be done to guns too! Hello and welcome to my retexturing guide! This guide will show you how to make your own weapon textures and share them with the modding community! ![]()
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